oh and btw… one more thing.

Just reading the All-Party Parliamentary Group on Scientific Research in Learning and Education (phew) transcript which Dr Vaughan Bell pointed me to.

It was a debate which took place between Dr Bell and Baroness Greenfield on the “potential impact of technology, such as computer gaming, on the brain”. It really expands on the shorter Fight Club piece I referenced earlier (see previous post).

Baroness Greenfield asks again refers to the example of rescuing the princess:

So when you play a computer game to rescue the princess as say here, you may be becoming very agile at your mental processes, but do you really care about princess Yukihime? Do you care about what she is thinking or feeling? Do you care about what is going to happen to her after she has been rescued? Do you care what career she is going to take up? Is she going to marry a prince? Do you care about the princess compared to when you have been told a story for example, and you have princess Marya?

Maybe the game doesn’t always let you carry on that narrative, but gosh fans do! Just take a look at the volume of fan fiction around games. Yes, people seem to care.

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